Weapon Affixes
This page lists weapon affixes available from ordinary equipment generation and regular affix forging. Flat-damage ranges are base values at a 1.00 coefficient; see Weapon Base Stats for the actual coefficient of each Weapon Family and Variant.
General Weapon Affixes
| Display name |
Eligible |
T4 |
T3 |
T2 |
T1 |
| Physical Damage |
All weapons |
+0.5–1.0 |
+1.0–1.5 |
+1.5–2.5 |
+2.5–4.0 |
| Physical Damage % |
All weapons |
— |
+10%–20% |
+20%–30% |
+30%–50% |
| Critical Strike Chance |
All weapons |
— |
+15%–25% |
+25%–35% |
+35%–50% |
| Elemental Damage |
All weapons |
— |
+20%–40% |
+40%–60% |
+60%–80% |
| Elemental Resistance Penetration |
All weapons |
— |
+15%–20% |
+20%–30% |
+30%–45% |
| Armor Penetration |
All weapons |
— |
+2.0–4.0 |
+4.0–6.0 |
+6.0–10.0 |
| Extra Durability |
All equipment |
+50%–100% |
+100%–200% |
+200%–500% |
— |
Armor Penetration affects full Armor for Physical Damage and the partial Armor used by elemental damage. It does not penetrate elemental resistance.
Flat and Compound Damage
| Display name |
Eligible |
T4 |
T3 |
T2 |
T1 |
| Fire Damage |
All weapons |
+0.5–1.0 |
+1.0–1.5 |
+1.5–2.5 |
+2.5–4.0 |
| Frost Damage |
All weapons |
+0.5–1.0 |
+1.0–1.5 |
+1.5–2.5 |
+2.5–4.0 |
| Lightning Damage |
All weapons |
+0.5–1.0 |
+1.0–1.5 |
+1.5–2.5 |
+2.5–4.0 |
| Holy Damage |
All weapons |
+0.5–1.0 |
+1.0–1.5 |
+1.5–2.5 |
+2.5–4.0 |
| Physical Compound Damage |
All weapons |
— |
+0.5–1.0; +5%–10% Physical |
+1.0–1.5; +10%–15% Physical |
+1.5–2.5; +15%–25% Physical |
| Fire Compound Damage |
All weapons |
— |
+0.5–1.0; +10%–20% Fire |
+1.0–1.5; +20%–30% Fire |
+1.5–2.5; +30%–40% Fire |
| Frost Compound Damage |
All weapons |
— |
+0.5–1.0; +10%–20% Frost |
+1.0–1.5; +20%–30% Frost |
+1.5–2.5; +30%–40% Frost |
| Lightning Compound Damage |
All weapons |
— |
+0.5–1.0; +10%–20% Lightning |
+1.0–1.5; +20%–30% Lightning |
+1.5–2.5; +30%–40% Lightning |
| Holy Compound Damage |
All weapons |
— |
+0.5–1.0; +10%–20% Holy |
+1.0–1.5; +20%–30% Holy |
+1.5–2.5; +30%–40% Holy |
Damage Conversion
| Display name |
Eligible |
T3 |
T2 |
T1 |
| Physical Converted to Fire Damage |
All weapons |
25%–50% |
50%–75% |
75%–100% |
| Physical Converted to Ice Damage |
All weapons |
25%–50% |
50%–75% |
75%–100% |
| Physical Converted to Lightning Damage |
All weapons |
25%–50% |
50%–75% |
75%–100% |
| Physical Converted to Holy Damage |
All weapons |
25%–50% |
50%–75% |
75%–100% |
| Display name |
Eligible |
T2 |
T1 |
| Elemental Converted to Physical |
All weapons |
100%–125% |
125%–150% |
Melee Affixes
| Display name |
Eligible |
T4 |
T3 |
T2 |
T1 |
| Attack Speed |
Melee except Greatswords |
+5%–10% |
+10%–15% |
+15%–20% |
+20%–30% |
| Attack Range |
Melee except Daggers |
— |
+0.15–0.30 |
+0.30–0.50 |
+0.50–0.75 |
| Leap Attack Damage |
Melee except Scythes and tools |
— |
+10%–20% |
+20%–30% |
+30%–40% |
| Dash Attack Damage |
Melee |
— |
+10%–20% |
+20%–30% |
+30%–40% |
| Weapon Skill Damage |
Melee except tools and Maces |
— |
+10%–20% |
+20%–30% |
+30%–40% |
| Extra Sweep |
sweep-capable Swords, Greatswords, Scythes, etc. |
— |
— |
+40%–60% |
+60%–100% |
| Single-Wield Damage |
Melee except tools |
— |
+10%–15% |
+15%–20% |
+20%–30% |
| Knockback Distance |
Melee except Daggers and Rapiers |
+25%–50% |
+50%–75% |
+75%–150% |
— |
Slayer and Blessing Affixes
| Display name |
Eligible |
T4 |
T3 |
T2 |
T1 |
| Undead Slayer |
All weapons except Bows |
+15%–20% |
+20%–30% |
+30%–40% |
+40%–80% |
| Human Slayer |
All weapons except Bows |
+15%–25% |
+25%–40% |
+40%–60% |
+60%–100% |
| Giant Slayer |
All weapons except Bows |
+15%–25% |
+25%–40% |
+40%–60% |
+60%–100% |
| Blessing of the Sun |
All weapons |
+15%–20% |
+20%–30% |
+30%–40% |
+40%–80% |
| Blessing of Shadows |
All weapons |
+15%–20% |
+20%–30% |
+30%–40% |
+40%–80% |
| Blessing of Storms |
All weapons |
+15%–25% |
+25%–40% |
+40%–60% |
+60%–100% |
| Blessing of Otherworlds |
All weapons |
+15%–25% |
+25%–40% |
+40%–60% |
+60%–100% |
Blessing Conditions
| Blessing |
Condition |
| Blessing of the Sun |
Overworld daytime, game time 0–12299 |
| Blessing of Shadows |
Overworld night, game time 13000–22999 |
| Blessing of Storms |
Attacker in water, or Overworld rain in a biome with precipitation |
| Blessing of Otherworlds |
Any non-Overworld dimension |
Sun and Shadows are both inactive during the short transition gaps. The in-water Storm condition works in every dimension and can overlap Otherworlds; if special equipment carries both active Blessings, their values add.
Slayer Targets
| Affix |
Targets |
| Undead Slayer |
Entities in Minecraft's #minecraft:undead tag |
| Human Slayer |
Players; Villagers and Wandering Traders; Witches, Pillagers, Vindicators, Evokers, Illusioners; Piglins and Piglin Brutes; Zombie Villagers and Zombified Piglins; Endermen and Blazes |
| Giant Slayer |
Bounding-box height at least 2.0 blocks, or a Runeforged Giant variant |
If several regular Slayer classes match, only the highest percentage is used. Zombie Villagers and Zombified Piglins can match both Undead and Human.
Against a Giant variant, independent multipliers also apply: Giant Slayer ×2.0; a matching Undead Slayer ×1.5; a matching Human Slayer ×1.5. Multiple matches multiply.
Ranged Affixes
| Display name |
Eligible |
T4 |
T3 |
T2 |
T1 |
| Projectile Speed |
Ranged |
+20%–30% |
+30%–50% |
+50%–80% |
+80%–120% |
| Multishot |
Ranged |
— |
+8%–12% |
+12%–18% |
+18%–25% |
| Ammo Conservation |
Ranged |
— |
+40%–50% |
+50%–70% |
+70%–100% |
| Long-Range Damage |
Ranged |
+12%–15% |
+15%–20% |
+20%–30% |
+30%–50% |
| Bow Draw Speed |
Bow |
+8%–12% |
+12%–18% |
+18%–26% |
+26%–40% |
| Crossbow Charge Speed |
Crossbow |
+10%–15% |
+15%–22% |
+22%–30% |
+30%–45% |
Conflicts
| Group |
Rule |
| Slayer |
Undead, Human, and Giant Slayer conflict |
| Physical conversion |
The four Physical-to-element affixes conflict |
| Blessing |
The four Blessings conflict |
| Special melee damage |
Leap, Dash, Weapon Skill, and Extra Sweep conflict |
| Fire/Frost |
Fire flat, compound, and conversion conflict with their Frost counterparts |
| Lightning/Holy |
Lightning flat, compound, and conversion conflict with their Holy counterparts |
| Additional |
Sun conflicts with Frost side; Shadows with Holy side; Storms with Fire side; Otherworlds with Lightning side |
Elemental Resistance Penetration can roll only after the weapon already has elemental flat, compound, or conversion damage.
Weapon Restrictions
- Greatswords cannot roll Attack Speed.
- Daggers cannot roll Attack Range; Daggers and Rapiers cannot roll Knockback Distance.
- Scythes cannot roll Leap Attack Damage.
- Rapiers, Daggers, Axes, Spears, Tridents, and Maces cannot roll Extra Sweep.
- Hoes, Pickaxes, Shovels, and other tools cannot roll Weapon Skill, Leap, Dash, Extra Sweep, or Single-Wield Damage.
- Tridents cannot roll Fire flat, Fire Compound, or Physical-to-Fire; they can only roll Blessing of Storms and cannot roll Dash or Extra Sweep.
- Maces cannot roll Weapon Skill, Dash, or Extra Sweep.
Generated Rare and Legendary weapons are guaranteed at least one weapon damage affix. Weapon Skill Damage affects Weapon Skill attacks only.