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Weapon Affixes

This page lists weapon affixes available from ordinary equipment generation and regular affix forging. Flat-damage ranges are base values at a 1.00 coefficient; see Weapon Base Stats for the actual coefficient of each Weapon Family and Variant.

General Weapon Affixes

Display name Eligible T4 T3 T2 T1
Physical Damage All weapons +0.5–1.0 +1.0–1.5 +1.5–2.5 +2.5–4.0
Physical Damage % All weapons +10%–20% +20%–30% +30%–50%
Critical Strike Chance All weapons +15%–25% +25%–35% +35%–50%
Elemental Damage All weapons +20%–40% +40%–60% +60%–80%
Elemental Resistance Penetration All weapons +15%–20% +20%–30% +30%–45%
Armor Penetration All weapons +2.0–4.0 +4.0–6.0 +6.0–10.0
Extra Durability All equipment +50%–100% +100%–200% +200%–500%

Armor Penetration affects full Armor for Physical Damage and the partial Armor used by elemental damage. It does not penetrate elemental resistance.

Flat and Compound Damage

Display name Eligible T4 T3 T2 T1
Fire Damage All weapons +0.5–1.0 +1.0–1.5 +1.5–2.5 +2.5–4.0
Frost Damage All weapons +0.5–1.0 +1.0–1.5 +1.5–2.5 +2.5–4.0
Lightning Damage All weapons +0.5–1.0 +1.0–1.5 +1.5–2.5 +2.5–4.0
Holy Damage All weapons +0.5–1.0 +1.0–1.5 +1.5–2.5 +2.5–4.0
Physical Compound Damage All weapons +0.5–1.0; +5%–10% Physical +1.0–1.5; +10%–15% Physical +1.5–2.5; +15%–25% Physical
Fire Compound Damage All weapons +0.5–1.0; +10%–20% Fire +1.0–1.5; +20%–30% Fire +1.5–2.5; +30%–40% Fire
Frost Compound Damage All weapons +0.5–1.0; +10%–20% Frost +1.0–1.5; +20%–30% Frost +1.5–2.5; +30%–40% Frost
Lightning Compound Damage All weapons +0.5–1.0; +10%–20% Lightning +1.0–1.5; +20%–30% Lightning +1.5–2.5; +30%–40% Lightning
Holy Compound Damage All weapons +0.5–1.0; +10%–20% Holy +1.0–1.5; +20%–30% Holy +1.5–2.5; +30%–40% Holy

Damage Conversion

Display name Eligible T3 T2 T1
Physical Converted to Fire Damage All weapons 25%–50% 50%–75% 75%–100%
Physical Converted to Ice Damage All weapons 25%–50% 50%–75% 75%–100%
Physical Converted to Lightning Damage All weapons 25%–50% 50%–75% 75%–100%
Physical Converted to Holy Damage All weapons 25%–50% 50%–75% 75%–100%
Display name Eligible T2 T1
Elemental Converted to Physical All weapons 100%–125% 125%–150%

Melee Affixes

Display name Eligible T4 T3 T2 T1
Attack Speed Melee except Greatswords +5%–10% +10%–15% +15%–20% +20%–30%
Attack Range Melee except Daggers +0.15–0.30 +0.30–0.50 +0.50–0.75
Leap Attack Damage Melee except Scythes and tools +10%–20% +20%–30% +30%–40%
Dash Attack Damage Melee +10%–20% +20%–30% +30%–40%
Weapon Skill Damage Melee except tools and Maces +10%–20% +20%–30% +30%–40%
Extra Sweep sweep-capable Swords, Greatswords, Scythes, etc. +40%–60% +60%–100%
Single-Wield Damage Melee except tools +10%–15% +15%–20% +20%–30%
Knockback Distance Melee except Daggers and Rapiers +25%–50% +50%–75% +75%–150%

Slayer and Blessing Affixes

Display name Eligible T4 T3 T2 T1
Undead Slayer All weapons except Bows +15%–20% +20%–30% +30%–40% +40%–80%
Human Slayer All weapons except Bows +15%–25% +25%–40% +40%–60% +60%–100%
Giant Slayer All weapons except Bows +15%–25% +25%–40% +40%–60% +60%–100%
Blessing of the Sun All weapons +15%–20% +20%–30% +30%–40% +40%–80%
Blessing of Shadows All weapons +15%–20% +20%–30% +30%–40% +40%–80%
Blessing of Storms All weapons +15%–25% +25%–40% +40%–60% +60%–100%
Blessing of Otherworlds All weapons +15%–25% +25%–40% +40%–60% +60%–100%

Blessing Conditions

Blessing Condition
Blessing of the Sun Overworld daytime, game time 0–12299
Blessing of Shadows Overworld night, game time 13000–22999
Blessing of Storms Attacker in water, or Overworld rain in a biome with precipitation
Blessing of Otherworlds Any non-Overworld dimension

Sun and Shadows are both inactive during the short transition gaps. The in-water Storm condition works in every dimension and can overlap Otherworlds; if special equipment carries both active Blessings, their values add.

Slayer Targets

Affix Targets
Undead Slayer Entities in Minecraft's #minecraft:undead tag
Human Slayer Players; Villagers and Wandering Traders; Witches, Pillagers, Vindicators, Evokers, Illusioners; Piglins and Piglin Brutes; Zombie Villagers and Zombified Piglins; Endermen and Blazes
Giant Slayer Bounding-box height at least 2.0 blocks, or a Runeforged Giant variant

If several regular Slayer classes match, only the highest percentage is used. Zombie Villagers and Zombified Piglins can match both Undead and Human.

Against a Giant variant, independent multipliers also apply: Giant Slayer ×2.0; a matching Undead Slayer ×1.5; a matching Human Slayer ×1.5. Multiple matches multiply.

Ranged Affixes

Display name Eligible T4 T3 T2 T1
Projectile Speed Ranged +20%–30% +30%–50% +50%–80% +80%–120%
Multishot Ranged +8%–12% +12%–18% +18%–25%
Ammo Conservation Ranged +40%–50% +50%–70% +70%–100%
Long-Range Damage Ranged +12%–15% +15%–20% +20%–30% +30%–50%
Bow Draw Speed Bow +8%–12% +12%–18% +18%–26% +26%–40%
Crossbow Charge Speed Crossbow +10%–15% +15%–22% +22%–30% +30%–45%

Conflicts

Group Rule
Slayer Undead, Human, and Giant Slayer conflict
Physical conversion The four Physical-to-element affixes conflict
Blessing The four Blessings conflict
Special melee damage Leap, Dash, Weapon Skill, and Extra Sweep conflict
Fire/Frost Fire flat, compound, and conversion conflict with their Frost counterparts
Lightning/Holy Lightning flat, compound, and conversion conflict with their Holy counterparts
Additional Sun conflicts with Frost side; Shadows with Holy side; Storms with Fire side; Otherworlds with Lightning side

Elemental Resistance Penetration can roll only after the weapon already has elemental flat, compound, or conversion damage.

Weapon Restrictions

  • Greatswords cannot roll Attack Speed.
  • Daggers cannot roll Attack Range; Daggers and Rapiers cannot roll Knockback Distance.
  • Scythes cannot roll Leap Attack Damage.
  • Rapiers, Daggers, Axes, Spears, Tridents, and Maces cannot roll Extra Sweep.
  • Hoes, Pickaxes, Shovels, and other tools cannot roll Weapon Skill, Leap, Dash, Extra Sweep, or Single-Wield Damage.
  • Tridents cannot roll Fire flat, Fire Compound, or Physical-to-Fire; they can only roll Blessing of Storms and cannot roll Dash or Extra Sweep.
  • Maces cannot roll Weapon Skill, Dash, or Extra Sweep.

Generated Rare and Legendary weapons are guaranteed at least one weapon damage affix. Weapon Skill Damage affects Weapon Skill attacks only.