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Weapons & Skills

Runeforged adds four complete weapon families. Like Swords, Axes, Spears, and other weapons, they can receive quality, regular affixes, Transmutations, and special states.

Weapon Inherent traits Default Weapon Skill
Dagger High Critical Strike Chance, short range, very low knockback Slice: slows and reduces Armor; can also be used from the offhand
Rapier Extra range, retreats while attacking, reduced knockback Pierce: while single wielding, pierces targets in a line and repositions
Greatsword Inherent Extra Sweep, Leap Attack Damage, and knockback Lion's Slash: rapidly descends through targets while airborne
Scythe Inherent Extra Sweep, Elemental Damage, and knockback Sweep: a wider area attack with increased range and angle

Material versions determine base Attack Damage, base Attack Speed, and durability. Inherent family traits and random regular affixes are separate systems.

Weapon Families also use different flat-damage coefficients. These directly change actual Physical/Elemental flat damage and the flat portion of Compound Damage. See Weapon Base Stats for complete stats and coefficients.

Offhand Attacks

When the main hand does not activate a Weapon Skill, right-clicking a valid target can attack with an eligible offhand melee weapon. The offhand uses its own damage, speed, and affixes; Single-Wield Damage instead requires an empty offhand.

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