Weapons & Skills¶
Runeforged adds four complete weapon families. Like Swords, Axes, Spears, and other weapons, they can receive quality, regular affixes, Transmutations, and special states.
| Weapon | Inherent traits | Default Weapon Skill |
|---|---|---|
| Dagger | High Critical Strike Chance, short range, very low knockback | Slice: slows and reduces Armor; can also be used from the offhand |
| Rapier | Extra range, retreats while attacking, reduced knockback | Pierce: while single wielding, pierces targets in a line and repositions |
| Greatsword | Inherent Extra Sweep, Leap Attack Damage, and knockback | Lion's Slash: rapidly descends through targets while airborne |
| Scythe | Inherent Extra Sweep, Elemental Damage, and knockback | Sweep: a wider area attack with increased range and angle |
Material versions determine base Attack Damage, base Attack Speed, and durability. Inherent family traits and random regular affixes are separate systems.
Weapon Families also use different flat-damage coefficients. These directly change actual Physical/Elemental flat damage and the flat portion of Compound Damage. See Weapon Base Stats for complete stats and coefficients.
Offhand Attacks¶
When the main hand does not activate a Weapon Skill, right-clicking a valid target can attack with an eligible offhand melee weapon. The offhand uses its own damage, speed, and affixes; Single-Wield Damage instead requires an empty offhand.