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Player Commands

Runeforged player commands begin with /rf. Ordinary query and guide commands require no administrator permission.

World-level management commands are player-only and cannot be run directly from the server console. set requires GameMaster permission or singleplayer-owner status and also requires Creative mode. extra and clear require GameMaster permission or singleplayer-owner status but do not require Creative mode.

Command Result
/rf help Command index
/rf guide In-game stage-hint index
/rf guide start First Steps hints
/rf guide forge Gear Forging hints
/rf guide weapon Weapons and Skills hints
/rf guide elements Element Counters hints
/rf guide late Late Paths hints
/rf level Base monster level at the current position and every contributing factor; excludes per-mob random and Elite bonus levels
/rf level restore Clears the personal death level-down adjustment
/rf level set <1–100> Locks the world's base level; requires world-level permission and Creative mode
/rf level extra <1–100> Adds a world monster level to the calculated or locked base level and raises its cap by the same amount; requires world-level permission
/rf level clear Clears both the world base-level lock and world monster extra level; requires world-level permission
/rf dps Main-hand weapon's theoretical panel DPS, hit or shot damage, speed or charge time, and rating
/rf info Quick-reference index for elemental and Physical Damage
/rf info fire Fire weaknesses, resistances, environment, and effect
/rf info frost Frost weaknesses, resistances, environment, and effect
/rf info lightning Lightning weaknesses, resistances, environment, and effect
/rf info holy Holy weaknesses, resistances, and effect
/rf info physical Physical armor-break effect

DPS Panel Scope

Melee DPS includes expected Critical Strikes, the active Blessing, and active Single-Wield Damage. It excludes Slayer Damage, Elemental Resistance Penetration, Armor Penetration, Leap/Dash conditional damage, Attack Range, and other unstable factors.

Ranged DPS includes expected Critical Strikes, expected extra projectiles, and the active Blessing. It excludes draw/reload speed, Long-Range Damage, Slayer Damage, and other conditional factors. This is a standardized equipment-comparison panel, not final DPS against a specific target.