Special Weapon Systems¶
Rune-Cursed Weapons¶
A blank weapon and specified Rune Stones or gems craft one of eight Rune-Cursed archetypes. Each archetype restricts eligible weapon families and supplies fixed-value affixes, fixed-Tier affixes, and one additional random affix.
Rune-Cursed Weapons are Cursed equipment and cannot use ordinary forging or enchanting. Bloodthirst and Nature have their own repeatable Alienation or Infusion rules.
Weapon Transmutation¶
A Smithing Table applies one set of fixed Transmutation effects without using a regular-affix slot. A weapon can keep only one Transmutation; applying another replaces it. The seven types change Physical or Elemental Damage, Critical Strikes, or damage distribution between successive hits.
Special Weapon Variants¶
A variant replaces one or more inherent family traits while retaining the rest. Some also change the Weapon Skill, Attack Range, speed, or flat-damage coefficient.
Variants and Transmutations are separate: a variant changes the weapon template, while a Transmutation is a fixed equipment effect.