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Monster Drops

Currency Chance

Each currency is checked independently. Below its minimum level the chance is zero. From the minimum through level 50 it rises linearly from Start Chance to Level 50 Chance. Above 50 it continues rising linearly, reaching 120% of the level-50 value at the default global cap of 100. Server multipliers, Looting, and monster type then modify the roll. Elites make additional independent attempts, so the table is not final per-monster acquisition chance.

Currency Minimum level Start chance Level 50 Level 100
Shaping Stone 0 1.20% 2.00% 2.40%
Reinforcement Stone 0 0.80% 2.40% 2.88%
Tempering Stone 5 0.60% 1.20% 1.44%
Reforging Stone 10 0.60% 0.80% 0.96%
Stripping Stone 15 0.40% 0.80% 0.96%
Alien Gem 5 0.12% 0.20% 0.24%
Penance Stone 20 0.08% 0.12% 0.144%
Celestial Fragment 20 0.08% 0.12% 0.144%
Edict Stone 25 0.08% 0.15% 0.18%
Sealed Gem 20 0.12% 0.20% 0.24%
Infusion Gem 20 0.12% 0.20% 0.24%
Ascension Stone 30 0.04% 0.08% 0.096%

Generated Equipment Quality

Monster level Common Magic Rare
0–15 60% 30% 10%
16–35 30% 50% 20%
36+ 0% 60% 40%

These are initial weights for ordinary generated equipment. Elite and special sources use additional rules; see Elite Monsters.