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Special Weapon Variants

A special weapon variant replaces one or more fixed family traits and retains every family trait it does not replace. “Final fixed traits” below is the complete set active on that weapon and does not consume regular-affix slots.

Material determines base Attack Damage, base Attack Speed, and durability, so the tables list only additional Runeforged traits.

Obtaining

Generated monster weapons have a base 10% variant chance, plus 2.5 percentage points per Elite Affix. Chest and fishing weapon rewards have a 25% chance.

Material Reforging

At a Smithing Table, use a Reforging Stone, a variant weapon, and a higher-tier blank weapon of the same family to transfer the variant to the new material. The new base must be Common and have no affixes, variant, custom name, or enchantments. Cursed variants are ineligible.

Material order: Wood/Gold → Stone → Copper → Iron → Diamond → Netherite. Runeforged properties and the variant are retained; durability state is recalculated for the new base.

Swords

Sword family traits are +5% Critical Strike Chance and +15% Sweeping Damage.

Weapon Replaced family trait Final fixed traits Weapon Skill
Sword Critical Strike Chance +5%; Sweeping Damage +15% Heavy Strike
Holy Sword Critical Strike Chance Sweeping Damage +15%; 50% Physical converted to Holy; final Physical Damage -50% Heavy Strike
Longsword Critical Strike Chance Sweeping Damage +15%; Attack Range +0.25; Base Attack Speed -0.1 Sweep
Broadsword Sweeping Damage Critical Strike Chance +5%; Physical Damage +1; Attack Range -0.25; Knockback Distance -25% Slash

Axes

Axe family traits are +10% Critical Strike Chance and +20% Leap Attack Damage.

Weapon Replaced family trait Final fixed traits Weapon Skill
Axe Critical Strike Chance +10%; Leap Attack Damage +20% Slash
Battle Axe Critical Strike Chance Leap Attack Damage +40%; Base Attack Speed -0.1 Heavy Strike
Lumber Axe Critical Strike Chance Leap Attack Damage +20%; Max Durability +100% Slash
Hand Axe Leap Attack Damage Critical Strike Chance +10%; Base Attack Speed +0.2; Attack Range -0.25; Knockback Distance -25%; flat-damage coefficient -0.05 Slice

Daggers

Dagger family traits are +15% Critical Strike Chance, -0.25 Attack Range, and -75% Knockback Distance.

Weapon Replaced family trait Final fixed traits Weapon Skill
Dagger Critical Strike Chance +15%; Attack Range -0.25; Knockback Distance -75% Slice
Ritual Dagger Critical Strike Chance Attack Range -0.25; Knockback Distance -75%; Elemental Damage +25% Pierce
Poison Dagger Attack Range Critical Strike Chance +15%; Knockback Distance -75%; Attack Range -0.5; Armor Penetration +4 Slice
Short Sword Attack Range Critical Strike Chance +15%; Knockback Distance -50%; Base Attack Speed -0.2; flat-damage coefficient +0.10 Heavy Strike

Rapiers

Rapier family traits are +0.25 Attack Range, +0.5 Retreat Distance, and -50% Knockback Distance.

Weapon Replaced family trait Final fixed traits Weapon Skill
Rapier Attack Range +0.25; Retreat Distance +0.5; Knockback Distance -50% Pierce
Heavy Rapier Attack Range Retreat distance +0.5; Knockback Distance -50%; Physical Damage +1; Base Attack Speed -0.1 Heavy Strike
Dueling Rapier Attack Range Retreat distance +0.5; Knockback Distance -50%; Dash Attack Damage +15%; Leap Attack Damage -15% Pierce
Foil Retreat distance Attack Range +0.25; Knockback Distance -25%; Base Attack Speed +0.2; Physical Damage -1 Slice

Greatswords

Greatsword family traits are +15% Sweeping Damage, +15% Leap Attack Damage, and +25% Knockback Distance.

Weapon Replaced family trait Final fixed traits Weapon Skill
Greatsword Sweeping Damage +15%; Leap Attack Damage +15%; Knockback Distance +25% Lion's Slash
Great Blade Sweeping Damage Leap Attack Damage +15%; Base Attack Speed +0.2; Physical Damage -2; Knockback Distance 0%; flat-damage coefficient -0.10 Lion's Slash
Wide Greatsword Leap Attack Damage Sweeping Damage +65%; Knockback Distance +25% Sweep
Two-Handed Greatsword Sweeping Damage Leap Attack Damage +15%; Knockback Distance +50%; Single-Wield Damage +25%; Base Attack Speed -0.1 Slash

Scythes

Scythe family traits are +25% Sweeping Damage, +50% Elemental Damage, and +25% Knockback Distance.

Weapon Replaced family trait Final fixed traits Weapon Skill
Scythe Sweeping Damage +25%; Elemental Damage +50%; Knockback Distance +25% Sweep
Short Scythe Sweeping Damage Elemental Damage +50%; Knockback Distance -50%; Base Attack Speed +0.2; Attack Range -0.5; Physical flat-damage coefficient fixed at 1.00 Slice
War Scythe Elemental Damage Sweeping Damage +25%; Knockback Distance +25%; Physical Damage +50%; Elemental Damage -50% Slash
Great Scythe Elemental Damage Sweeping Damage +25%; Knockback Distance +50%; Attack Range +1; Base Attack Speed -0.2; flat-damage coefficient +0.15 Sweep

Spears

The Spear family has +15% Dash Attack Damage and uses the Spear's own Attack Range. All three variants replace both traits and then apply the values below.

Weapon Replaced family trait Final fixed traits Weapon Skill
Spear Dash Attack Damage +15%; Spear Attack Range Charge
Short Spear Dash Attack Damage and Spear range Physical Damage +2; +0.5 range relative to ordinary melee weapons; Dash Attack Damage +15% Charge
Holy Spear Dash Attack Damage and Spear range 50% Physical converted to Holy; final Physical Damage -50%; +1 range relative to ordinary melee weapons Charge
Halberd Dash Attack Damage and Spear range Physical Damage +1; +1.5 range relative to ordinary melee weapons; final Base Attack Speed fixed at 1.54/second Sweep

Flat-Damage Coefficients

A Variant coefficient adjustment is added directly to its Weapon Family's base coefficient. It affects only Physical/Elemental flat-damage Affixes and the flat portion of Compound Damage; it does not affect percentage values, Affix names, Tiers, or count. For example, Hand Axe uses the Axe coefficient 1.25 - 0.05 = 1.20.

Short Scythe uses an override: its Physical coefficient is fixed at 1.00, while Elemental flat damage retains the Scythe's 1.00. See Weapon Base Stats for family coefficients and the complete calculation rule.

See Weapon Skills & Offhand Attacks for skill effects.