Default Configuration¶
Probabilities and scaling in this wiki use a fresh installation's defaults. A server may save custom configuration, so its settings take precedence.
runeforged-general.json¶
Display¶
| Setting | Default |
|---|---|
welcome_message_mode (welcome message) |
first_join_once |
damage_popups_enabled (damage popups) |
Enabled |
normal_monster_nameplates_enabled (normal monster nameplates) |
Enabled |
elite_monster_nameplates_enabled (Elite monster nameplates) |
Enabled |
elite_boss_bars_enabled (Elite boss bars) |
Enabled |
Monster Progression and Elites¶
| Setting | Default |
|---|---|
| Monster levels | Enabled |
| World progression | Enabled |
| Maximum random bonus level | 5 |
| Random bonus level stage factor | 2.0 |
| Elite system | Enabled |
| Base Elite chance | 1.0% |
| Elite chance per level | +0.02 percentage points |
| Minimum Elite Affixes | 1 |
| Random Elite chunk cap | Disabled |
| Random Elite base chunk cap when enabled | 1 |
| Extra persistent Elite allowance when enabled | 1 |
| Elite chance level cap | 100 |
| Maximum Elite Affixes | 4 |
Loot and Combat¶
| Setting | Default |
|---|---|
| Monster currency drops | Enabled, ×1.0 |
| Extra Elite drops | Enabled, chance and quantity ×1.0 |
| Fishing replacement pool | Enabled, ×1.0 |
| Chest rewards | Enabled, chance and quantity ×1.0 |
| Weapon Skills | Enabled |
| Infusion | Enabled |
| Weakness damage hint threshold | Resistance ≤ -20% |
Monster Damage Soft Cap¶
Enabled by default. Marginal damage is retained according to cumulative damage:
| Cumulative damage | Marginal multiplier |
|---|---|
| 0–12 | 100% |
| 12–18 | 60% |
| 18–24 | 40% |
| 24–32 | 30% |
| 32+ | 20% |
Additional defaults include a 25 threshold and a +0.5% threshold adjustment per monster level.
Other Configuration Files¶
runeforged-affixes.json: affix ranges, value types, and configuration version.runeforged-monsters.json: area levels, stat scaling, currency chance, equipment quality, chest tiers, and reward pools.runeforged-compat.json: compatibility migrations and external-content adaptations.
See Weapon Affixes, Armor Affixes, and Monster Drops for the complete player-facing defaults.