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Default Configuration

Probabilities and scaling in this wiki use a fresh installation's defaults. A server may save custom configuration, so its settings take precedence.

runeforged-general.json

Display

Setting Default
welcome_message_mode (welcome message) first_join_once
damage_popups_enabled (damage popups) Enabled
normal_monster_nameplates_enabled (normal monster nameplates) Enabled
elite_monster_nameplates_enabled (Elite monster nameplates) Enabled
elite_boss_bars_enabled (Elite boss bars) Enabled

Monster Progression and Elites

Setting Default
Monster levels Enabled
World progression Enabled
Maximum random bonus level 5
Random bonus level stage factor 2.0
Elite system Enabled
Base Elite chance 1.0%
Elite chance per level +0.02 percentage points
Minimum Elite Affixes 1
Random Elite chunk cap Disabled
Random Elite base chunk cap when enabled 1
Extra persistent Elite allowance when enabled 1
Elite chance level cap 100
Maximum Elite Affixes 4

Loot and Combat

Setting Default
Monster currency drops Enabled, ×1.0
Extra Elite drops Enabled, chance and quantity ×1.0
Fishing replacement pool Enabled, ×1.0
Chest rewards Enabled, chance and quantity ×1.0
Weapon Skills Enabled
Infusion Enabled
Weakness damage hint threshold Resistance ≤ -20%

Monster Damage Soft Cap

Enabled by default. Marginal damage is retained according to cumulative damage:

Cumulative damage Marginal multiplier
0–12 100%
12–18 60%
18–24 40%
24–32 30%
32+ 20%

Additional defaults include a 25 threshold and a +0.5% threshold adjustment per monster level.

Other Configuration Files

  • runeforged-affixes.json: affix ranges, value types, and configuration version.
  • runeforged-monsters.json: area levels, stat scaling, currency chance, equipment quality, chest tiers, and reward pools.
  • runeforged-compat.json: compatibility migrations and external-content adaptations.

See Weapon Affixes, Armor Affixes, and Monster Drops for the complete player-facing defaults.