Armor Affixes
This page lists armor affixes available from ordinary equipment generation and regular affix forging. Slot labels are strict: Movement Speed appears only on Boots, for example.
Damage-Reduction Rules
- Dodge is checked before damage; a success completely negates that melee or projectile hit.
- Armor and Armor Toughness are applied first, enchantment protection next, and percentage reduction affixes last.
- Armor is capped at
50. The first 30 points use the Armor/Toughness formula; points above 30 provide additional reduction. The actual percentage depends on hit size and Toughness.
- Except for the fixed Legendary affix, all applicable reductions add together: All Damage Reduction, damage-category reduction, chestplate Physical/Elemental reduction, and one active Shelter.
- Fixed Legendary All Damage Reduction is independent:
10% per ordinary Legendary armor piece or 15% per Mythic piece, summed with an 80% cap.
Combined reduction = 1 - (1 - additive reduction) × (1 - Legendary reduction).
- The complete armor-affix stage can remove at most
80% of the damage entering it, leaving at least 20%.
- Dodge applies only to melee and projectile damage and does not affect sources that bypass armor affixes.
- Debuff Duration Resistance linearly shortens negative effects. Slow Resistance reduces the movement penalty from Slowness rather than granting immunity.
Example: if 100 damage remains after Armor and enchantments, additive reduction is 40%, and Legendary reduction is 20%, the result is 100 × 0.60 × 0.80 = 48, or 52% combined reduction.
General Equipment and Armor Affixes
| Display name |
Eligible |
T4 |
T3 |
T2 |
T1 |
| Extra Durability |
All equipment |
+50%–100% |
+100%–200% |
+200%–500% |
— |
| Max Health |
Armor |
+1.0–1.5 |
+1.5–2.0 |
+2.0–2.5 |
+2.5–4.0 |
| Armor |
Armor |
+0.5–1.0 |
+1.0–1.5 |
+1.5–2.0 |
+2.0–3.0 |
| Armor Toughness |
Armor |
— |
+0.50–0.75 |
+0.75–1.25 |
+1.25–2.00 |
| Melee Damage Reduction |
Armor |
+6%–8% |
+8%–10% |
+10%–12% |
+12%–16% |
| Projectile Damage Reduction |
Armor |
+8%–12% |
+12%–16% |
+16%–24% |
+24%–32% |
| Explosion Damage Reduction |
Armor |
+8%–12% |
+12%–16% |
+16%–24% |
+24%–32% |
| Fire Damage Reduction |
Armor |
+8%–12% |
+12%–16% |
+16%–24% |
+24%–32% |
| Shelter of the Sun |
Armor |
— |
+6%–10% |
+10%–14% |
+14%–20% |
| Shelter of Shadows |
Armor |
— |
+6%–10% |
+10%–14% |
+14%–20% |
| Shelter of Storms |
Armor |
— |
+8%–12% |
+12%–16% |
+16%–24% |
| Shelter of Otherworlds |
Armor |
— |
+8%–12% |
+12%–16% |
+16%–24% |
| Knockback Resistance |
Armor |
+12%–18% |
+18%–24% |
+24%–36% |
+36%–50% |
Helmet
| Display name |
T2 |
T1 |
Scope |
| Elemental Damage |
+16%–24% |
+24%–32% |
Melee, ranged, and Weapon Skills |
| Physical Damage |
+10%–14% |
+14%–20% |
Melee, ranged, and Weapon Skills |
| Suffocation Damage Reduction |
+24%–36% |
+36%–54% |
In-wall suffocation and drowning |
Chestplate
| Display name |
T3 |
T2 |
T1 |
| Physical Damage Reduction |
+5%–7.5% |
+7.5%–10% |
+10%–15% |
| Elemental Damage Reduction |
+5%–7.5% |
+7.5%–10% |
+10%–15% |
| Debuff Duration Resistance |
+12%–16% |
+16%–24% |
+24%–40% |
Leggings
| Display name |
T2 |
T1 |
Scope |
| Dodge Chance |
+6%–8% |
+8%–12% |
Melee and projectile damage |
| Slow Resistance |
+25%–35% |
+35%–50% |
Slowness movement penalty |
Boots
| Display name |
T3 |
T2 |
T1 |
Scope |
| Movement Speed |
+6%–8% |
+8%–12% |
+12%–20% |
Player movement speed |
| Dodge Chance |
- |
+6%–8% |
+8%–12% |
Melee and projectile damage |
Conflicts
| Group |
Rule |
| Armor reduction |
Melee, Projectile, Explosion, Fire, chestplate Physical, chestplate Elemental, and helmet Suffocation reduction conflict |
| Shelter |
Sun, Shadows, Storms, and Otherworlds conflict |
| Helmet output |
Helmet Elemental and Physical Damage conflict |
Shelter Conditions
- Shelter of the Sun: Overworld daytime.
- Shelter of Shadows: Overworld night.
- Shelter of Storms: in water, or Overworld rain in a biome with precipitation.
- Shelter of Otherworlds: any non-Overworld dimension.