Alien Gem¶
An Alien Gem turns equipment into Alien-Cursed equipment, fills eligible regular-affix slots, and applies several random changes.
Use and Eligibility¶
Combine one affixable item and one Alien Gem in a crafting grid. Non-Cursed equipment and Rune-Cursed Weapons are eligible. Normal Cursed equipment cannot be alienated again. Alien-Cursed equipment cannot repeat the process, except a Bloodthirst Rune-Cursed Weapon with remaining Alienations.
Guaranteed Changes¶
- Quality becomes Cursed and the name gains the Alien prefix.
- Durability is fully restored.
- Existing regular, Rune fixed, Sealed, and T0 affixes remain.
- The existing negative curse is removed; the Alien changes may add another.
- A Bloodthirst weapon consumes one remaining Alienation.
Regular-Affix Fill¶
When used on Common, Magic, or Rare equipment, the gem first fills regular affixes: 0–2 existing affixes become 3; 3–4 become 5; equipment with 5 or more gains one, up to its limit. Legendary equipment and Rune-Cursed Weapons eligible for another Alienation skip this step.
Random Changes¶
A standard Alienation then makes 1–5 rolls. Each roll chooses equally among changes that the item can receive:
| Change | Result |
|---|---|
| Replace affix | Removes one random regular affix and rolls a compatible replacement |
| Add negative curse | Adds one compatible negative curse if none exists |
| Add regular affix | Adds one compatible regular affix if below the limit |
| Change Tier | Changes one regular affix to a different non-T0 Tier |
| Reroll value | Rerolls one regular affix inside its existing Tier |
| Add T0 | Adds one eligible Alien T0 if the item has none |
| Add maximum T2 | Adds one extra compatible Sealed Affix at maximum-value T2; at most once per Alienation |
| Distort highest Tier | Multiplies one highest-Tier regular affix by 0.8–1.5 |
| Empower Infusion | Multiplies an existing Infusion Affix by 1.2–1.5 |
Distortion can reduce the selected affix to 80% of its former value. If the distorted regular affix crosses beyond the T1 maximum into T0, its value is normalized to that affix's fixed regular-T0 value.
Weapon T0 Affixes¶
| Affix | Effect | Requirement |
|---|---|---|
| Unbreakable | No durability loss | None |
| All Damage | +25% All Damage | None |
| Lightning on Hit | Additional lightning strike on hit | Existing Lightning affix |
| Explosion on Hit | Fire explosion on hit | Existing Fire affix |
| Ignore Armor | Physical attacks use an ignore-armor calculation | None |
| Keep on Death | The item is retained on player death | None |
Armor T0 Affixes¶
| Affix | Effect |
|---|---|
| Unbreakable | No durability loss |
| All Damage Reduction | 20% less incoming damage |
| Regeneration per 5s | Restores 1 health every 5 seconds |
| Keep on Death | The item is retained on player death |
Negative-curse ranges are listed under Cursed Equipment.
Celestial Alien Gem¶
A Celestial Alien Gem uses the same regular-affix fill and then makes 4–6 random-change rolls.
Generated Alien Equipment¶
Some Cursed equipment from monsters, chests, or fishing has a 10% chance to become Alien immediately and receive 1–5 random changes.