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World & Combat

Monster Levels

Monster Level combines area position, world time, dimension, boss progression, and random bonus levels. It raises health, damage, Armor, and resistance and also affects equipment quality, currency chance, and Infusion Value.

/rf level displays the base Monster Level used at the current position. An individual monster may still have random or Elite bonus levels.

Elements

Weapons can deal Physical, Fire, Frost, Lightning, and Holy Damage at the same time. Each element has its own target weaknesses, environment changes, and on-hit effect:

  • Fire burns and lowers Frost and Physical Resistance.
  • Frost slows and interferes with some monster behaviors.
  • Lightning may cause an extra strike and resistance reduction.
  • Holy may heal the attacker and grant temporary resistance.

Elemental damage passes through partial Armor before the matching resistance.

Elite Monsters

An Elite has 1–4 Elite Affixes. These can change defense, movement, offense, healing, auras, or summoning. Affix count also raises level, health, and rewards.

Full Documentation