Chests & Trades¶
Chest Tiers¶
Runeforged groups chests into T3, T2, and T1 reward tiers.
- T1: Ancient City, End City, Bastion Treasure, high-tier Trial Chamber rewards.
- T2: Desert Pyramid, Stronghold, Nether Fortress, Woodland Mansion, ordinary Trial Chamber rewards.
- T3: Mineshaft, village houses, Ruined Portal, and lower-tier shipwreck/ocean-ruin chests.
Chest weapons and armor can generate Runeforged quality and affixes. Sword rewards have a 60% chance to become a mod weapon family. A blank weapon has a 1% chance to become Rune-Cursed, and generated equipment may carry one Sealed Affix.
T3 Rewards¶
Independent currency chances:
- Shaping Stone
12% - Reinforcement Stone
12% - Tempering Stone
3% - Reforging Stone
1% - Stripping Stone
1% - Alien Gem
2%
Ultra-rare pool: 0.15% total trigger chance. Penance Stone, Celestial Fragment, Edict Stone, Sealed Gem, and Infusion Gem each have weight 40; Ascension Stone has weight 20.
Extra equipment: 10% chance, with 80% Magic / 20% Rare quality; another 20% chance for that item to generate Cursed.
T2 Rewards¶
Guaranteed group: either 2–4 Shaping Stones or 2–4 Reinforcement Stones.
Independent currency chances:
- Shaping Stone
24% - Reinforcement Stone
24% - Tempering Stone
12% - Reforging Stone
6% - Stripping Stone
6% - Alien Gem
12% - Penance Stone
0.5% - Celestial Fragment
0.5% - Edict Stone
0.5% - Sealed Gem
0.5% - Infusion Gem
0.5%
Ultra-rare pool: 0.3% total trigger chance, with the same 40/40/40/40/40/20 weights as T3.
Extra equipment: 20% chance, with 50% Magic / 50% Rare quality; another 20% chance for that item to generate Cursed.
T1 Rewards¶
Guaranteed: one Tempering Stone.
Independent currency chances:
- Shaping Stone
48%, quantity2–4 - Reinforcement Stone
48%, quantity2–4 - Tempering Stone
32% - Reforging Stone
12% - Stripping Stone
12% - Alien Gem
24% - Penance Stone
1.5% - Celestial Fragment
1.5% - Edict Stone
1.5% - Sealed Gem
1.5% - Infusion Gem
1.5% - Ascension Stone
0.5%
Ultra-rare pool: 0.3% total trigger chance, with the same 40/40/40/40/40/20 weights.
Extra equipment: 35% chance, with 95% Rare / 5% Legendary quality; another 20% chance for that item to generate Cursed.
Extra Weapon Rewards¶
Some chests can contain one additional Runeforged weapon selected for that chest. It can become a mod weapon, Rune-Cursed Weapon, or an item with a Sealed Affix, and uses the chest tier's quality rules.
Villager Currency Trades¶
| Profession and level | Offer chance | Pool weights |
|---|---|---|
| Weaponsmith 1 | 50% |
Shaping 50 / Reinforcement 30 / Reforging 20 |
| Fletcher 2 | 50% |
Shaping 40 / Reinforcement 40 / Reforging 20 |
| Toolsmith 3 | 32% |
Reinforcement 40 / Tempering 25 / Stripping 15 / Reforging 20 |
| Armorer 4 | 30% |
Tempering 60 / Stripping 40 |
| Toolsmith 5 | 18% |
Alien 34 / Sealed 33 / Infusion 33 |
| Cleric 5 | 18% |
Penance 50 / Edict 50 |
Default Emerald prices:
| Currency | Price |
|---|---|
| Shaping Stone, Reinforcement Stone | 2 |
| Reforging Stone | 3 |
| Tempering Stone, Stripping Stone, Alien Gem | 4 |
| Sealed Gem, Infusion Gem, Penance Stone, Edict Stone | 16 |
| Celestial Fragment, Ascension Stone | 32 |
Wandering Trader¶
| Pool | Chance | Contents |
|---|---|---|
| Low | 100% |
Two Shaping Stones weight 50 / two Reinforcement Stones weight 50; price 3 Emeralds |
| Mid | 32% |
Tempering Stone 62.5 / Stripping Stone 37.5 |
| High | 8% |
Alien Gem 34 / Sealed Gem 33 / Infusion Gem 33 |
| Ultra-rare | 4% |
Penance Stone 40 / Edict Stone 40 / Celestial Fragment 20 |
Penance and Edict Stones cost 16 Emeralds with three uses. Celestial Fragment costs 32 Emeralds with one use.
Merchant Equipment Quality¶
Affixable equipment obtained from merchants generates with these weights:
- 20% Cursed
- 50% Magic
- 27% Rare
- 3% Legendary
Merchant weapons may become mod weapon families and can receive Cursed, Alien, or Sealed properties.