Skip to content

Chests & Trades

Chest Tiers

Runeforged groups chests into T3, T2, and T1 reward tiers.

  • T1: Ancient City, End City, Bastion Treasure, high-tier Trial Chamber rewards.
  • T2: Desert Pyramid, Stronghold, Nether Fortress, Woodland Mansion, ordinary Trial Chamber rewards.
  • T3: Mineshaft, village houses, Ruined Portal, and lower-tier shipwreck/ocean-ruin chests.

Chest weapons and armor can generate Runeforged quality and affixes. Sword rewards have a 60% chance to become a mod weapon family. A blank weapon has a 1% chance to become Rune-Cursed, and generated equipment may carry one Sealed Affix.

T3 Rewards

Independent currency chances:

  • Shaping Stone 12%
  • Reinforcement Stone 12%
  • Tempering Stone 3%
  • Reforging Stone 1%
  • Stripping Stone 1%
  • Alien Gem 2%

Ultra-rare pool: 0.15% total trigger chance. Penance Stone, Celestial Fragment, Edict Stone, Sealed Gem, and Infusion Gem each have weight 40; Ascension Stone has weight 20.

Extra equipment: 10% chance, with 80% Magic / 20% Rare quality; another 20% chance for that item to generate Cursed.

T2 Rewards

Guaranteed group: either 2–4 Shaping Stones or 2–4 Reinforcement Stones.

Independent currency chances:

  • Shaping Stone 24%
  • Reinforcement Stone 24%
  • Tempering Stone 12%
  • Reforging Stone 6%
  • Stripping Stone 6%
  • Alien Gem 12%
  • Penance Stone 0.5%
  • Celestial Fragment 0.5%
  • Edict Stone 0.5%
  • Sealed Gem 0.5%
  • Infusion Gem 0.5%

Ultra-rare pool: 0.3% total trigger chance, with the same 40/40/40/40/40/20 weights as T3.

Extra equipment: 20% chance, with 50% Magic / 50% Rare quality; another 20% chance for that item to generate Cursed.

T1 Rewards

Guaranteed: one Tempering Stone.

Independent currency chances:

  • Shaping Stone 48%, quantity 2–4
  • Reinforcement Stone 48%, quantity 2–4
  • Tempering Stone 32%
  • Reforging Stone 12%
  • Stripping Stone 12%
  • Alien Gem 24%
  • Penance Stone 1.5%
  • Celestial Fragment 1.5%
  • Edict Stone 1.5%
  • Sealed Gem 1.5%
  • Infusion Gem 1.5%
  • Ascension Stone 0.5%

Ultra-rare pool: 0.3% total trigger chance, with the same 40/40/40/40/40/20 weights.

Extra equipment: 35% chance, with 95% Rare / 5% Legendary quality; another 20% chance for that item to generate Cursed.

Extra Weapon Rewards

Some chests can contain one additional Runeforged weapon selected for that chest. It can become a mod weapon, Rune-Cursed Weapon, or an item with a Sealed Affix, and uses the chest tier's quality rules.

Villager Currency Trades

Profession and level Offer chance Pool weights
Weaponsmith 1 50% Shaping 50 / Reinforcement 30 / Reforging 20
Fletcher 2 50% Shaping 40 / Reinforcement 40 / Reforging 20
Toolsmith 3 32% Reinforcement 40 / Tempering 25 / Stripping 15 / Reforging 20
Armorer 4 30% Tempering 60 / Stripping 40
Toolsmith 5 18% Alien 34 / Sealed 33 / Infusion 33
Cleric 5 18% Penance 50 / Edict 50

Default Emerald prices:

Currency Price
Shaping Stone, Reinforcement Stone 2
Reforging Stone 3
Tempering Stone, Stripping Stone, Alien Gem 4
Sealed Gem, Infusion Gem, Penance Stone, Edict Stone 16
Celestial Fragment, Ascension Stone 32

Wandering Trader

Pool Chance Contents
Low 100% Two Shaping Stones weight 50 / two Reinforcement Stones weight 50; price 3 Emeralds
Mid 32% Tempering Stone 62.5 / Stripping Stone 37.5
High 8% Alien Gem 34 / Sealed Gem 33 / Infusion Gem 33
Ultra-rare 4% Penance Stone 40 / Edict Stone 40 / Celestial Fragment 20

Penance and Edict Stones cost 16 Emeralds with three uses. Celestial Fragment costs 32 Emeralds with one use.

Merchant Equipment Quality

Affixable equipment obtained from merchants generates with these weights:

  • 20% Cursed
  • 50% Magic
  • 27% Rare
  • 3% Legendary

Merchant weapons may become mod weapon families and can receive Cursed, Alien, or Sealed properties.