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Weapon Transmutation

Runeforged has seven Transmutations: Heavy, Sharp, Pure, Order, Mystery, Origin, and Triad. They are applied at a Smithing Table with a Reforging Stone. A Transmutation is a fixed affix, does not consume a regular-affix slot, and a weapon can have only one at a time. Applying another directly replaces it.

Smithing Table Recipes

Template slot Base slot Addition slot Result
Shaping Stone Weapon Reforging Stone Heavy
Reinforcement Stone Weapon Reforging Stone Sharp
Stripping Stone Weapon Reforging Stone Pure
Tempering Stone Weapon Reforging Stone Order
Alien Gem Weapon Reforging Stone Mystery
Sealed Gem Weapon Reforging Stone Origin
Infusion Gem Weapon Reforging Stone Triad

The base must be one affixable, non-Cursed weapon. Applying the same Transmutation produces no result; another Transmutation is replaced directly.

To remove a Transmutation, place a Reforging Stone in both the template and addition slots and the transmuted weapon in the base slot. Its quality and regular affixes are unaffected.

Effects

Transmutation Selection item Fixed effect
Heavy Shaping Stone +25% Physical Damage; -50% Elemental Damage; -10% Attack Speed
Sharp Reinforcement Stone -40% base Physical Damage; +50% Physical Damage
Pure Stripping Stone 50% Physical converted to Holy; -25% Physical Damage; -75% Fire/Frost/Lightning Damage
Order Tempering Stone When several damage types are present: highest type -25%, lowest type +50%
Mystery Alien Gem +25% Critical Strike Chance; non-critical hits -20% Elemental Damage; critical hits -20% Physical Damage
Origin Sealed Gem Highest element +20%; all other damage -40%
Triad Infusion Gem -50% Physical Damage; rotating Fire–Frost / Frost–Lightning / Lightning–Fire pair gains +25%

Order and Triad

Order records the highest and lowest damage buckets of a multi-type hit. On the next calculation, the recorded highest receives -25% and the lowest +50%. Replacing or removing the Transmutation clears the record.

Triad advances its empowered pair after every hit: Fire–Frost → Frost–Lightning → Lightning–Fire → Fire–Frost. Physical Damage always receives -50%; replacing or removing the Transmutation resets the cycle.

Generated Transmutations

Eligible generated weapons have a 5% chance to carry a Transmutation. A weapon with one cannot roll another, and Rune-Cursed Weapons do not receive generated Transmutations. Sources include monster weapons, chest weapon rewards, and some treasure-generated weapons.