Weapon Transmutation¶
Runeforged has seven Transmutations: Heavy, Sharp, Pure, Order, Mystery, Origin, and Triad. They are applied at a Smithing Table with a Reforging Stone. A Transmutation is a fixed affix, does not consume a regular-affix slot, and a weapon can have only one at a time. Applying another directly replaces it.
Smithing Table Recipes¶
| Template slot | Base slot | Addition slot | Result |
|---|---|---|---|
| Shaping Stone | Weapon | Reforging Stone | Heavy |
| Reinforcement Stone | Weapon | Reforging Stone | Sharp |
| Stripping Stone | Weapon | Reforging Stone | Pure |
| Tempering Stone | Weapon | Reforging Stone | Order |
| Alien Gem | Weapon | Reforging Stone | Mystery |
| Sealed Gem | Weapon | Reforging Stone | Origin |
| Infusion Gem | Weapon | Reforging Stone | Triad |
The base must be one affixable, non-Cursed weapon. Applying the same Transmutation produces no result; another Transmutation is replaced directly.
To remove a Transmutation, place a Reforging Stone in both the template and addition slots and the transmuted weapon in the base slot. Its quality and regular affixes are unaffected.
Effects¶
| Transmutation | Selection item | Fixed effect |
|---|---|---|
| Heavy | Shaping Stone | +25% Physical Damage; -50% Elemental Damage; -10% Attack Speed |
| Sharp | Reinforcement Stone | -40% base Physical Damage; +50% Physical Damage |
| Pure | Stripping Stone | 50% Physical converted to Holy; -25% Physical Damage; -75% Fire/Frost/Lightning Damage |
| Order | Tempering Stone | When several damage types are present: highest type -25%, lowest type +50% |
| Mystery | Alien Gem | +25% Critical Strike Chance; non-critical hits -20% Elemental Damage; critical hits -20% Physical Damage |
| Origin | Sealed Gem | Highest element +20%; all other damage -40% |
| Triad | Infusion Gem | -50% Physical Damage; rotating Fire–Frost / Frost–Lightning / Lightning–Fire pair gains +25% |
Order and Triad¶
Order records the highest and lowest damage buckets of a multi-type hit. On the next calculation, the recorded highest receives -25% and the lowest +50%. Replacing or removing the Transmutation clears the record.
Triad advances its empowered pair after every hit: Fire–Frost → Frost–Lightning → Lightning–Fire → Fire–Frost. Physical Damage always receives -50%; replacing or removing the Transmutation resets the cycle.
Generated Transmutations¶
Eligible generated weapons have a 5% chance to carry a Transmutation. A weapon with one cannot roll another, and Rune-Cursed Weapons do not receive generated Transmutations. Sources include monster weapons, chest weapon rewards, and some treasure-generated weapons.