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Elemental Enchantments

Runeforged adds Fire, Low Temperature, Lightning, and Holy weapon Enchantments. Each adds matching Elemental Damage on hit and uses the same level progression.

Levels and Damage

Enchantment Level Extra Elemental Damage
I +1.0
II +1.5
III +2.0
IV +2.5
V +3.0

This damage scales with the strength of a partially charged attack. It is added after the main weapon multipliers, so it does not benefit from Physical/Elemental Damage %, Slayer Damage, Blessings, All Damage, Runeforged Critical Strikes, Single-Wield, Leap, or Dash Attack Damage.

Enchantment damage still passes through Elemental Armor and the matching Resistance, and contributes to the damage strength used by that Element's on-hit effect. See Damage Calculation for its exact position and Elements, Resistances & Status Effects for Elemental effects.

The Four Enchantments

Enchantment Added Damage Matching On-Hit Effect
Fire Fire Damage Stacks burning; burning lowers Frost and Physical Resistance
Low Temperature Frost Damage Slows and lowers Fire and Frost Resistance; can suppress certain monster abilities
Lightning Lightning Damage Can trigger an extra lightning strike and lower all Elemental and Physical Resistance
Holy Holy Damage Can restore Health and briefly raise the attacker's all-Element Resistance

See Elements, Resistances & Status Effects for exact weaknesses, Resistances, durations, and proc chances.

Eligibility and Sources

  • Maximum level is V.
  • They primarily target melee weapons; actual support is limited to weapons that accept sharp-weapon Enchantments.
  • They can appear at the Enchanting Table, in random loot, from Villager trades, and on Enchanted Books. They are not Treasure Enchantments.
  • The four Runeforged Elemental Enchantments are mutually exclusive; one weapon can carry only one of them.
  • Cursed equipment cannot use the ordinary enchanting process.

Elemental Affix Conflicts

When the Enchanting Table or Anvil tries to add an Enchantment to a weapon that already has Affixes, the following opposing relationships filter or reject that Enchantment application:

Enchantment Side Conflicting Weapon-Affix Side
Fire; vanilla Fire Aspect; vanilla Flame Frost flat damage, Frost Compound Damage, Physical as Frost
Low Temperature Fire flat damage, Fire Compound Damage, Physical as Fire
Lightning Holy flat damage, Holy Compound Damage, Physical as Holy
Holy Lightning flat damage, Lightning Compound Damage, Physical as Lightning

Matching elements can coexist. For example, existing Fire flat damage does not block Fire; existing Frost-side Affixes do.