Curses & Infusion¶
Cursed Equipment¶
Cursed equipment cannot use ordinary forging currency, enchanting, or repair. Generated Cursed equipment generally contains regular affixes, extra curse-area affixes, and one negative curse; Sealed, Alien-Cursed, and Rune-Cursed equipment use their own structures.
A Sealed Gem can turn Rare equipment into Sealed Cursed equipment or reroll an eligible curse area and negative curse.
Alienation¶
Alienation preserves the item itself and applies several random changes. It may fill or replace regular affixes, change a Tier, reroll values, distort a highest-Tier affix, empower Infusion, or add an Alien-specific effect.
Common, Magic, and Rare equipment first fills regular affixes according to its existing count, then receives the random changes.
Infusion¶
Non-Common equipment can accumulate Infusion Value from kills. At 100%, it receives a separate Infusion Affix; weapons normally receive T2 and armor T3.
Normal, Sealed, and Alien-Cursed equipment stops after its first Infusion Affix. Nature Rune-Cursed Weapons can repeat the cycle.