Curses & Infusion¶
Cursed Equipment¶
Cursed equipment cannot use ordinary forging currency, enchanting, or repair. Directly obtained Cursed equipment generally contains regular affixes, extra curse-area affixes, and one negative curse; Alien and Rune-Cursed equipment use their own structures.
A Sealed Gem turns Rare equipment into Cursed equipment. A Celestial Sealed Gem creates a stronger curse area on Rare equipment or reshapes the curse area and negative curse on Cursed equipment.
Alienation¶
Alienation preserves the item itself and applies several random changes. It may add or replace regular affixes, change a Tier, reroll values, distort a highest-Tier affix, empower Infusion, or add an Alien-specific effect. A random change may also preserve the current affix state.
Whenever Add Regular Affixes is selected, it attempts to add a random 1–5 compatible affixes. The final count depends on the random result, item capacity, and available affix pool.
Infusion¶
Non-Common equipment can accumulate Infusion Value from kills. At 100%, it receives a separate Infusion Affix; weapons normally receive T2 and armor T3.
Cursed and Alien equipment stops after its first Infusion Affix. Nature Rune-Cursed Weapons can repeat the cycle.