Cursed Equipment¶
Cursed is a separate equipment quality. Generated Normal and Sealed Cursed equipment generally contains regular affixes, curse-area affixes, and one negative curse; Alien and Rune-Cursed equipment use their own structures.
Core Rules¶
- Cursed equipment cannot use ordinary forging currency to add or remove affixes.
- It cannot be enchanted or repaired.
- It can hold up to
8regular and curse-area affixes. Negative curses, Sealed Affixes, Infusion Affixes, and Alien T0 affixes are displayed separately. - Special gems still work where their own rules allow them.
Generated Cursed Equipment¶
Generated monster weapons have a default 20% chance to become Cursed. Chests, fishing, and merchants can also produce Cursed equipment.
A generated Cursed item normally has:
3–4base regular affixes;2–3curse-area affixes:75%for two,25%for three;- curse-area Tiers from T4 through T1;
- one compatible negative curse;
0–75%initial Infusion Value;- a
10%chance to immediately undergo 1–5 Alien changes.
Cursed Variants¶
| Variant | Main source | Structure and follow-up rules |
|---|---|---|
| Normal Cursed | Monsters, chests, fishing, trades | Regular affixes, 2–3 curse-area affixes, one negative curse; eligible for Sealed Gem reroll or generated Alienation |
| Sealed Cursed | Sealed Gem on eligible Rare or Cursed equipment | Preserves regular affixes; curse area uses T3–T1; another Sealed Gem rerolls the entire curse area and negative curse |
| Alien-Cursed | Alien Gem or generated Alienation | 1–5 random changes, possibly T0, an extra maximum-value T2 Sealed Affix, or distortion; see Alien Gem |
| Rune-Cursed | Blank weapon plus specified currency | Fixed archetype affixes and additional random affixes; see Rune-Cursed Weapons |
Weapon Negative Curses¶
| Negative curse | Range | Eligible equipment |
|---|---|---|
| Max Durability | -75%–0% |
All equipment |
| Attack Range | -1–0 |
Eligible melee weapons |
| Attack Speed | -25%–0% |
Eligible melee weapons |
| Knockback Distance | -100%–0% |
Eligible melee weapons |
| Physical Damage | -50%–0% |
Weapons |
| Elemental Damage | -75%–0% |
Weapons |
| Projectile Speed | -50%–0% |
Ranged weapons |
| Bow Draw Speed | -25%–0% |
Bows |
| Crossbow Charge Speed | -25%–0% |
Crossbows |
Armor and General Negative Curses¶
| Negative curse | Range | Effect |
|---|---|---|
| Max Health | -4–0 |
Reduces maximum health |
| Armor | -20%–0% |
Percentage reduction to total Armor |
| Armor Toughness | -50%–0% |
Percentage reduction to total Armor Toughness |
| Movement Speed | -12%–0% |
Reduces Movement Speed |
| Elemental Damage Taken | 0%–+40% |
Increases incoming elemental damage |
| Debuff Duration | 0%–+40% |
Extends negative status effects |
| Gluttony | 0–0.5 each time |
Consumes food when the weapon hits or the armor wearer takes damage; fractional values trigger probabilistically |
| Natural Regeneration | -50%–0% |
Reduces natural healing, including Peaceful food and saturation recovery |
Only compatible negative curses can appear. A bow cannot receive melee Attack Range, and armor cannot receive weapon damage penalties.
Infusion¶
Normal, Sealed, and Alien-Cursed equipment can gain its first Infusion Affix but cannot reroll afterward. Nature Rune-Cursed Weapons use the complete repeatable cycle. See Infusion.