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Cursed Equipment

Cursed is a separate equipment quality. Generated Normal and Sealed Cursed equipment generally contains regular affixes, curse-area affixes, and one negative curse; Alien and Rune-Cursed equipment use their own structures.

Core Rules

  • Cursed equipment cannot use ordinary forging currency to add or remove affixes.
  • It cannot be enchanted or repaired.
  • It can hold up to 8 regular and curse-area affixes. Negative curses, Sealed Affixes, Infusion Affixes, and Alien T0 affixes are displayed separately.
  • Special gems still work where their own rules allow them.

Generated Cursed Equipment

Generated monster weapons have a default 20% chance to become Cursed. Chests, fishing, and merchants can also produce Cursed equipment.

A generated Cursed item normally has:

  • 3–4 base regular affixes;
  • 2–3 curse-area affixes: 75% for two, 25% for three;
  • curse-area Tiers from T4 through T1;
  • one compatible negative curse;
  • 0–75% initial Infusion Value;
  • a 10% chance to immediately undergo 1–5 Alien changes.

Cursed Variants

Variant Main source Structure and follow-up rules
Normal Cursed Monsters, chests, fishing, trades Regular affixes, 2–3 curse-area affixes, one negative curse; eligible for Sealed Gem reroll or generated Alienation
Sealed Cursed Sealed Gem on eligible Rare or Cursed equipment Preserves regular affixes; curse area uses T3–T1; another Sealed Gem rerolls the entire curse area and negative curse
Alien-Cursed Alien Gem or generated Alienation 1–5 random changes, possibly T0, an extra maximum-value T2 Sealed Affix, or distortion; see Alien Gem
Rune-Cursed Blank weapon plus specified currency Fixed archetype affixes and additional random affixes; see Rune-Cursed Weapons

Weapon Negative Curses

Negative curse Range Eligible equipment
Max Durability -75%–0% All equipment
Attack Range -1–0 Eligible melee weapons
Attack Speed -25%–0% Eligible melee weapons
Knockback Distance -100%–0% Eligible melee weapons
Physical Damage -50%–0% Weapons
Elemental Damage -75%–0% Weapons
Projectile Speed -50%–0% Ranged weapons
Bow Draw Speed -25%–0% Bows
Crossbow Charge Speed -25%–0% Crossbows

Armor and General Negative Curses

Negative curse Range Effect
Max Health -4–0 Reduces maximum health
Armor -20%–0% Percentage reduction to total Armor
Armor Toughness -50%–0% Percentage reduction to total Armor Toughness
Movement Speed -12%–0% Reduces Movement Speed
Elemental Damage Taken 0%–+40% Increases incoming elemental damage
Debuff Duration 0%–+40% Extends negative status effects
Gluttony 0–0.5 each time Consumes food when the weapon hits or the armor wearer takes damage; fractional values trigger probabilistically
Natural Regeneration -50%–0% Reduces natural healing, including Peaceful food and saturation recovery

Only compatible negative curses can appear. A bow cannot receive melee Attack Range, and armor cannot receive weapon damage penalties.

Infusion

Normal, Sealed, and Alien-Cursed equipment can gain its first Infusion Affix but cannot reroll afterward. Nature Rune-Cursed Weapons use the complete repeatable cycle. See Infusion.